A parallelizable variant of HCA*

A Parallelizable Variant of HCA*

Sreenivasan Ganti, Visnu Srinivasan, Pallavi Ramicetty, Shravan Mohan, Milind Savagaonkar, Shubhashis Sengupta
Venue: Unknown ・ 2025-01-31 ・ source: arxiv
Recent paperVenue UnknownPublished 2025-01-31Keyword matches 2Citations 0Relevance 2full text (arXiv)Reading value 4/5
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Multi-Agent Path FindingMAPF
In short: This paper presents a parallelizable heuristic variant of Hierarchical Cooperative A* for multi-agent path finding. It repeatedly fixes mutually non-colliding shortest paths selected through an intersection graph; the supplied simulation evidence reports lower or equal cost in many cases and suggests roughly up to a fourfold computation-time speedup over HCA*, but it does not establish optimality or universal superiority.

What is this paper about?

The setting is conventional MAPF on a Manhattan grid with obstacles, where each homogeneous agent has a prescribed source and goal. Edge traversal takes a constant amount of time, agents may wait at grid points for integral time units, and an agent remains at its goal indefinitely. A collision includes both arriving at the same location at the same time and crossing one another while traversing an edge in opposite directions. The primary objective is the sum of path lengths, including waiting, while makespan, the largest such path length, is also considered.

What is new compared with prior work?

The main contribution is a variant of HCA* that constructs an intersection graph from agents' individually computed shortest paths and fixes the paths belonging to an independent set. Because agents in one iteration can compute their paths independently, this structure exposes substantial parallelism that is absent from ordinary priority-ordered execution. The construction of the intersection graph is also parallelized by partitioning the map into regions assigned to agents. The method removes the need for the user to supply a priority order. The supplied excerpt does not establish the exact implementation of the independent-set approximation algorithm or any approximation guarantee.

What is the key technical idea?

Initially, every agent uses ordinary A* to find a shortest path while ignoring the other agents. The algorithm then creates an intersection graph: each vertex represents an agent, and an edge connects two vertices when their corresponding paths collide. An approximation algorithm for maximum independent set is used to select a set of mutually non-colliding paths, and those paths are fixed. The remaining agents replan with space-time A*, treating the already fixed paths as dynamic obstacles represented by a reservation table. This process repeats until no agents remain. Both the independent path searches and, through spatial partitioning, the intersection-graph computation can be parallelized; the evaluation accounts for the communication latency required by that parallel organization.

How was it validated?

The simulations use four map categories: random maps with obstacle probabilities of 0.1 and 0.2, the Berlin map, and a warehouse map. The Berlin and warehouse maps were down-sampled to make computation easier, but the supplied excerpt does not preserve the resulting dimensions. Problem instances were generated using the paper's construction procedure, and results were collected for 100 instances in each reported setting where both the proposed heuristic and HCA* found paths within a stipulated time. The number of agents was 64, each map side was divided into eight parts for partitioning, and communication was assumed to run at 10 MBps. The baseline was HCA*; comparison with CBS and with optimal costs was explicitly outside the paper's scope.

What are the limitations and open questions?

The method's principal advantages are that it fixes several compatible paths at once, avoids a user-selected priority order, and permits independent path searches to run concurrently. These benefits have costs: building and solving the intersection graph, synchronizing with a central server, and communicating path or collision information add work and latency. Since the reported evaluation includes only instances solved by both methods within the time limit, it cannot establish general behavior on instances where one or both methods fail. The method remains a heuristic: the excerpt does not show that its solutions are optimal, that it succeeds for every input, or that the observed speedup holds for all map sizes and hardware. The authors suggest applying the idea to WHCA* in future work, including a modification that forces a particular agent into the first independent set.

Detailed section summary

Background

MAPF has become important in applications such as robotic warehouses, where many robots must move quickly while avoiding collisions. The paper contrasts exact approaches such as Conflict-Based Search, which are typically computationally expensive, with heuristics such as HCA*, which are faster but generally suboptimal. HCA* is described as prioritized path planning: agents are planned sequentially, and later agents avoid the reservations made by earlier agents. Windowed HCA* is also mentioned as a related method that replans over finite time windows, but the simulations in this paper are limited to HCA*. The excerpt reports an approximately 98% solution rate for WHCA* on one random-map setting from prior work, not as a result of the present experiments.

Limitations of prior work

Given sources and goals for multiple agents, the task is to find collision-free paths while minimizing the sum of travel and waiting times. In conventional HCA*, a user-provided priority order determines which agents plan first, and later agents use space-time search to avoid earlier reservations. Different priority orders can change both solution quality and whether a solution is found, while sequential planning limits computational parallelism. The paper therefore seeks a practical heuristic that reduces this dependence and improves runtime without abandoning HCA*'s reservation-based planning idea.

Technical highlights

Space-time A* searches a time-augmented state space while respecting the reservation table, thereby avoiding conflicts with paths that have already been fixed. In the proposed method, a set of pairwise non-colliding individual paths corresponds directly to an independent set in the intersection graph. The graph is computed in parallel by dividing the map into rectangular strips or regions and assigning agents to inspect relevant sections. The reported runtime accounting includes communication latency between agents and the central server. The excerpt mentions Reverse Resumable A* as a complexity-related component of HCA*, but does not provide enough detail to determine whether the proposed implementation uses every corresponding optimization.

Experiments

The benchmark consists of two random-map distributions, a Berlin map, and a warehouse map. Instances are generated so that each agent has a reachable source-goal pair and, according to the paper's reasoning, HCA* can complete the constructed instance under any priority order. The experiments use 64 agents, eight subdivisions along each map dimension, and a communication rate of 10 MBps. Reported aggregates are based on 100 instances for which both algorithms found paths within the stipulated time. The measured comparisons include ratios of solution cost, makespan, and total computation time relative to HCA*.

Results

For the proposed-method-to-HCA* cost ratios, the reported means and medians are less than or equal to one, indicating equal or lower cost in many instances. Similar statistics are reported for makespan, but the supplied excerpt does not include the individual numerical values or a map-by-map breakdown. For computation time, the paper states that the average and median ratios suggest a speedup of approximately up to four times. The evidence does not provide a direct CBS comparison, an optimality gap, complete failure-rate statistics, or proof that the proposed method dominates HCA* in every case.

Conclusion

The paper replaces HCA*'s user-selected sequential priority order with iterative path fixing based on independent sets of an intersection graph. Its central mechanism combines independent A* searches, graph-based selection of mutually compatible paths, and space-time A* for the remaining agents. Simulations that include communication costs indicate practical improvements over HCA* in solution cost and computation time on the tested successful instances. Those conclusions are empirical and bounded by the benchmark design and the information preserved in the supplied excerpt.

Limitations and open problems

Only instances solved by both algorithms within the time limit are included in the reported 100-instance aggregates, so the results do not describe all difficult or failed cases. The study does not compare against CBS, and therefore it does not measure optimality or distance from an optimal solution. The excerpt omits important reproducibility details, including the exact down-sampled map dimensions, hardware, detailed independent-set approximation behavior, and some per-condition results. Consequently, the approximately fourfold runtime improvement should not be generalized automatically to other implementations, platforms, or map scales.

Why it matters to MAPF researchers

The work addresses a central scalability issue in MAPF: sequential priority planning can become a bottleneck as the number of robots grows. Its graph formulation exposes parallelism by identifying agents whose current paths do not interfere and allowing them to be fixed together. It also treats communication and centralized coordination as explicit performance factors rather than assuming that parallel computation is free. For researchers studying practical large-scale planning, the paper connects HCA*-style coordination with graph algorithms and distributed execution.

Who should read this paper

This paper is most relevant to readers working on HCA*, WHCA*, prioritized MAPF, space-time A*, or graph-based collision management. It is particularly suitable for researchers interested in warehouse robotics and other settings where parallel execution and runtime may matter more than exact optimality. Readers who require optimality guarantees, formal approximation bounds, or comprehensive failure-rate analysis should treat the reported results as preliminary empirical evidence and consult the full paper or additional evaluations.